Lighthouse Adventure Missions

Lighthouse Adventure Missions “A place for everything, and everything in it’s place” There is a lot of discussion on how to tackle the Lighthouse Missions.  While each player has a technique for Lighthouse Missions (of which I won’t share my own here), there is an ideal and straight forward unit for doing Adventure missions.  That unit is the Gear units. In the Adventure missions, you are guaranteed a payout.  You actually can see the payout.  They are Brethren Units and

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Treasure Islands- General Information

Treasure Islands- General Information As our Captains may have noticed, there is a new article in the Guidelines that is dedicated to Treasure Islands. In this post, I will provide an explanation of how these Resource sites work and give you some additional information about their purpose. So, let’s start.   OVERVIEW   Treasure Islands are special Resource sites that hold one of several different types of Resources: Gold, Lumber, Rum, Gears, or Rubies. They also differ in size according

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Difference between a Challenge and a War

Difference between a Challenge and a War Captain!   Do you and your Brotherhood know the difference between a Challenge and a War?   Here’s what ye need to know to be the wisest Captains on the Seven Seas.   Challenge: – always lasts 7 days; – restrictions for attacking Presidios do not change; – there is NO way to cancel a Challenge once your opponent accepts it.   War: – the restrictions on attacking Presidios are lifted; – lasts

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Treasure Tutorial

 Treasure Tutorial 1. Use Lighthouse, Then click on the Treasure Island tab, to locate them 2. Click the Capture Button to Capture it if it is not claimed. Select OFFENSE to take it and DEFENSE to defend it. (Some advice) How much you collect is based on your defense you have sitting there 3. Now if the treasure is owned by another player, there will be an attack and a capture option (pictured below). Attack lets you send offense only

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Discovery tutorial

Discovery tutorial 1.First please click on your observatory as you can see this building holds all your sketches this is only a viewing area.. you can not discover them there you have to go into the discoveries which im getting to that area   2.Moving over to your Discovery tab This will tab takes you into the discovery area 3. once tab is open you have a wide selection of all your sketches here you can mouse over any area, shows you

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King’s Pardons guide

King’s Pardons guide Defeating Spanish attacks be not only a very pleasant activity but also a profitable business fer scurvy Pirates. Every young landlubber knows that precious King’s Pardons allow ye to create powerful Pardoned Units that swill less rum and do not blabber so much.   Sometimes our Pirate hearts be desiring to transfer King’s Pardons between Presidios even if we realize that Davy Jones can swallow a big part of ‘em. Don’t be a chicken, matey! Keep calm

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Brotherhood Bastion

Brotherhood Bastion Captains, if you have not yet built a Brotherhood Bastion, it is high time you do so! In this guide, we’ve attempted to describe this new feature and the way it works in as much detail as we could. We hope it will be of help to you and your Brotherhoods! “What is a Brotherhood Bastion?” you’d ask. Well, it is a base that a Brotherhood can build. It can be founded by Brotherhood Leaders for free with

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Five things you should know about the Location Detector

Five things you should know about the Location Detector – It can only be used once a day. – It adds 5 Defensive and 5 Offensive Locations to your Radar. You cannot use this Item if: – you have the max number of regular Locations in your Radar (24 Locations); – you have not raided the first 4 Locations (Levels 1-4); – you have not built the Contracting Office and Radar. It is high time you grab your weapons, Commanders,

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The difference between a Challenge and a War

The difference between a Challenge and a War Do you and your Combine know the difference between a Challenge and a War? Here is what you need to know to be the wisest Commander in Zandia! Challenge: – always lasts 7 days; – the restrictions for attacking Mining Complexes do not change; – there is NO way to cancel a Challenge once your opponent accepts it. War: – the restrictions for attacking Mining Complexes are lifted; – lasts until one

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